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This seems like it could be throwing an exception, which is what I ran into with the CustomDataDeserializable.GetAs. Put a try/catch block in...
Thanks for the clarification! Okay, here's what I do for that: Cache the results of the config retrieval in cloudsave (would be better if I...
The documentation explains how to get a single item, my example code is for how I use the API. If you want a single item and know its id, you...
Yes, there's confusing terminology with the API call getPlayerConfiguration. It reads like the player has to own something, and they do, but they...
Yes, it is part of the Economy's Inventory API:...
Your first example is invalid JSON. As long as you enter valid JSON, you can effectively store whatever you like. If you change your first example...
I've done this by storing design-side resources in ScriptableObjects that are then serialized to JSON and uploaded via the Economy REST API...
Yes, PlayFab changing to Cloud Script functions (requiring a separate Azure account...) over the now Legacy Cloud Script was one of the...
Hi! 1. I've used PlayFab for the past 4 years and have just recently begun transitioning onto UGS for the exact same reasons you mentioned....
Retraced all my steps and found out that it was a "me" problem based off a few misconceptions, incorrect assumptions, and some unknowns: I...
Checked this morning: - Did an initial query which consists of the calls: EconomyService.Instance.Configuration.GetCurrenciesAsync();...
After making configuration changes (Change Virtual Purchase, add Inventory Item, etc.) and then publishing, I noticed that it doesn't seem to be...
You're likely missing the WindowsSDK or other library. I ran into this the other day and solved it by adding things. In the Visual Studio...
Yes, the recent changes didn't work. Had support spend about two weeks on this bug - you know what fixed it? Disabling bluetooth, and that wasn't...
Updated to be more flexible and work with b11 from @bac9-flcl
Thanks to @bac9-flcl for pointing me in the right direction, here's something that may help others to work with the new Prefab workflows and NGUI....
Ran into the same thing (it seems) with cloud build, posting error for others - disabled the package for now and building. 19538: ❌; ld:...
In using the custom Prefab Editing Environments, it would be useful to be able to define the anchor/root object in the loaded scene that a prefab...
Same here.
Not sure about the https URL, but with SSH you do need to specify the port as part of the path:...