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In case anybody's interested, I wrote an editor extension to do exactly what my original posting proposed. It's available from GitHub in two...
Is there any plug-in or tool that allows you to recursively dump a Unity project's complete Hierarchy (including the fully-expanded inspector...
My new VR chess game for Android (with Cardboard-type viewer) is now available. Play URL:...
Over the past few weeks, I've noticed that VS2017 has a nasty habit of "falling out" of debugging when stepping through Unity C# scripts...
The official XR "Interaction in VR" tutorial ( https://unity3d.com/learn/tutorials/topics/virtual-reality/interaction-vr ) is deprecated & links...
Here's an updated version of the class formerly known as MagneticClickKludger (now "GcbTrigger") that adds support for Cardboard2.0-type...
Here's the code I'm currently using to read the magnetic trigger on my RIYU2 headset with Nexus 6P (LineageOS 15). Known issues: My RIYU2...
There are a few points to consider when it comes to supporting Cardboard 1.0 magnetic buttons: Google officially removed support for them after...
Hmmm... now I'm officially confused. According to the page about Android permissions in Unity's documentation... Unity automatically declares...
That's a good question. Probably not. I remember seeing Unity Player ask for permission (and be granted it) automatically when I ran it without...
I'm attempting to add functionality to my app to allow the user to "peek" at the real world using the phone's rear camera (Android phone,...
I have a ShuttleXpress controller with jog dial (like this one). I'm trying to figure out how to read it from C#... ideally, in a way that will...