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I'm running Unity inside of a HyperV virtual machine (VM), where the host and VM are both running Windows 10. When using Enhanced Mode, Unity's...
Does this support isometric grids?
Bump.
I combined a fresnel shader that I found on the wiki and the Unity fisheye shader to create a shader for bubble in my game. I also changed it so...
In the XCode API there is a method called AddFileToBuild which I'm using to add a folder that contains images and sounds for a client's SDK. This...
I'm working on a project for a client who has provided their SDK. It needs to be added to the "Embedded Binaries" section of the XCode project for...
I currently have Jenkins (https://jenkins-ci.org/) setup to build an asset package from a project via command line: -projectPath...
I've solved this by setting the maxParticles property on the ParticleSystem and then calling the Play() method. Not sure why Emit() doesn't work...
Having a strange issue... With the PlayOnAwake option toggled on, the ParticleSystem emits particles when I tell it to via a script with Emit()....
Hey there, We've been using this plugin to develop a multiplayer destruction derby game. However we seem to be getting some weird bounciness when...
We initially setup a vehicle with a single box collider and four wheel colliders, then followed this tutorial to get multiplayer going. It worked...
I have a class which acts like a dictionary but uses two lists instead: using UnityEngine; using System.Collections; using...