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Warning: What follows is assumption and guess work. Done a bit of mocap but not this approach. Far from an expert. I'm not sure Unity has an off...
(guess)... Looks like a model made from multiple objects with variod materials applied to them. Maybe when you first select the model it's...
So the issue is with this particular model? What type of material do you have set to it inside Maya. Possibly doesn't have a comparable type in...
In Blender when you first create a primitive object there are parameters in the tools panel to adjust the mesh resolution. Depeing on screen...
I would use Maya's fbx Exporter. You can specify to export animation only, go, etc.
Not sure I understand the issue. If the scene is visually busy I suppose removing some. Or possibly larger objects the could act as a closer...
My guess is you need to use Maya default materials. My guess is that Unity fbx doesn't know how to convert the Arnold material to its Unity...
The 2 guesses I have are.... The bones for the finger tips are rotating. Check in Blender, ideally your skeleton should be in its rest position...
Maya has a few plugins, one by digomatic to handle lip syncing. It will generate the animation for you which you can then Polish. Setup requires...
I think you have plenty of room to work with. Most target frame rates on phones are 30fps. I would suggest testing on as many friends phones that...
Part of it sounds like you've just jumped around way too much from frustration. Learning is a frustrating process and if you switch to a new app...
https://cgcookie.com/flow/introduction-to-blender/ Cgcookie.com is a good place to start. BlenderGuru is another good one. YouTube has a lot of...
Don't have Unity open in front of me, so I might be wrong. If you're using the standard shader at the top of the properties I think it says...
It's fine to let Unity calculate the normals based on angle. Another option in Blender instead of the edge loop is to set edges hard/smooth under...
Cheetah 3d might be an option for ya... Never used before though... If you find blender complex might be the same case. Tools you don't want/need....
Sounds like you want a a texture for seamless tiling. Bitmap2Material can handle this for you pretty fast. If you have Photoshop you can use the...
Lookup polygon surface normals.. Long story short they tell Unity which side is the front & back of a polygon. By default the back face, or...
Is parenting the object under the bone in Unity an option instead of Blender an option?
Haven't used NLA in Blender, so this is a guess. Is the item/object PART of the armature, or a separate object and your using a constraint to...
Zbrush has been my go-to for this as well for decimation. But Blender, Maya, Topogun, all have nice manual tools to do this too. I think there is...