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Yes, the research project (GameHUB) is finished. We had a blast working on it, and gained a lot of experience doing so. I will update the first...
Do you guys plan on supporting WebcamTexture directly? Because as far as I know, we have to use Get/SetPixels32 and Apply to copy the pixels over...
Thanks for the comments. The keyboard controls actually work fairly well. Especially the fabric puppet is a lot of fun to play with. Don't forget...
I edited the first post with links to the latest builds, which have a lot of tweaks but still the same part of the level. I removed the prototype...
As far as I know, there are no .mat files for the materials, only .sbar files (like I said, it involves substances, not normal materials). Why I...
We added the final puppet, and it has a very funny walk :) Here are the new links for the demonstrator: Web version Standalone Windows...
Just one note: the first puppet that you can select is kinda broken. It was a prototype puppet that isn't updated in a long time. Today, I almost...
Hi all, We are developing a "serious" game for children between 8 and 10, in which they will learn about the world of puppetry. Using the game...
Hello all, We are using some procedural materials in our project, which is under version control (svn). The problem is that the meta files of...
Hi, Awesomium is free for indy development nowadays, and they are working on an official Unity plugin. Check this:...
Hi all, We are developing a virtual puppetry game, where the puppet is controlled by a custom-built controller mimicking the way a real...
Hi all, We are using Unity to create a virtual puppetry sidescrolling platform puzzle game, which will be placed in a museum in a custom...
Someone implemented the mac version of the Berkelium wrapper. Just have a look at the end of the thread. I still don't have even the slightest...
Wow, for some reason I don't get emails anymore when there are replies to this thread. Anyway, I'm afraid I won't have a lot of free time to work...
Turns out you have to explicitly focus the web window (I thought that was done automatically when sending click events). I added that...
I'm sorry to bring this old post back up, but are you still planning on releasing the demo project? Or could you shed some light on the...
Yep, I will add the lookup table you implemented, I totally forgot about that :) Will that increase performance a lot though? I thought that would...
Yes, MyGUI has integrated Berkelium, but they use the OGRE rendering engine, which has support for fast access to texture objects, using C++. They...
Was the Awesomium implementation using SetPixels, or did it update the OpenGL texture directly? I would love to do some profiling of the...
The problem is that the SetPixels and Apply calls are very expensive, but it works in both DirectX and OpenGL. If we want rendering to be much...