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Hello, I'm drawing a bunch of particles on the screen with a small for loop like so: for( int i=0; i<MaxStars; i++ )...
Hello, about a month ago we've started working of RedRook, an action top down pixerart rpg, you can view most of the current work on the article I...
Hello, I dont think so, here is my code from playmode: public class DataController : MonoBehaviour { private Ailment[] ailments; private...
Hello, I'm trying to load data in the editor that was saved in play mode. How do I go about doing this, currently I get NULL from the load method
Hi zulfajuniadi, thx for the answer, I have the exact same settings as you, but as you can see from my video it does not work in all occasions,...
@Sebille any updates on this? it's been a few months and tbh I feel kinda stuck on the sorting front as stated above.
I did, and I've made the changes noted over there, this still persists.
Hello, I'm trying to use the new isometric tilemap system. In my example I'm trying to make my character move under a bridge, or show up in front...
Already tried this, dosen't really work, it worked only in specific rotations of the directional light.
Well, sure I can rotate the light but I want the shadow to work in any direction, on any sprite in different animations, If I rotate the light it...
Hello, I'm trying to make a scene where the camera looks from above at 45 deg at an isometric sprite. Because the sprite is isometric one of the...
Hi, I'm trying to make a 2d isometric style game that doesn't actually use a tile system. What I mean is, I want to take a large isometric grid...