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Hello, I have to use Unity 2017 1.2f1 because our VR headset doesn't support further versions. Since I have updated the system to macOS Catalina,...
Wow, I didn't know about this! Thank you very much! Yes, I have a Retina display and I didn't pay attention about the res, I guess I ran it at...
I am using occlusion culling, number of bashes are pretty low.. What could it be? Could it be that I am running an old version of Unity like...
I think it is because I am running Unity with a MacBook Pro 2015. It looks less laggy when my colleagues run it on the desktop.
Thank you for your fast answer. Finally, the problem was that I had not add the Sun (the directional light) in "Lux Water_Under Water Rendering...
Hello, How can I have a clear underwater like this? [MEDIA] I would like a blue water like this one, without a high depth so everything...
Hello, Thank you very much again for your asset, it works like a charm. Could you please explain to me how to have access to the material "water...
Yes I get it know, thank you very much, I solved the problem by raising my clipping planes to 2000 (it was 1000 by default). I also read the part...
I don't get exactly why the water volume is clipped by the far camera plane but I saw that yeah. Doing what you said, it solved the problem. I...
When I increase the scale of a copied water_plane (scale x 23950.26, y 5252, z 18068) some of my underwater is not rendered. It works like a charm...
I am interested! It doesn't seem to be available anymore, where can get this environment? Thank you