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Thanks for the sample code... I'd like to use Mesh.SetVertices(NativeArray), to avoid unnecessary memory copy and allocation. I have my vertices...
Hi, I wonder why this is a fail: byte[] a = new byte[93]; unsafe { fixed (byte* p = &a[0]) {...
I had the same issue (project "looks empty"), so I ran the following test: Take a working Unity folder, copy-paste it to a new location, remove...