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Ok, thank you very much!! I will learn about how to use blend trees. I appreciate it!!!!!
The way I do it when I'm not using Corgi Engine is like this: If(anim.GetCurrentAnimatorClipInfo(0)[0].clip.name == "PlayerRunning") {...
Hello! I have a question. In a run and gun game, like say Mega Man or Contra, the character can run, and they can run while shooting. And when you...
I am using Recorder to record a movie of my project. It is music based and the visuals and audio must be perfectly synced. When I play back the...
I have really been enjoying using and learning this asset. It's been quite easy to add on to it, making my own movers and expanding the weapons...
Hello! I am interested in this asset but I am wondering if it has any functionality for adjusting collider sizes? For example, when my character...
I'm having the same issue. Thank you for posting about it. The error is keeping the terrain tools from working properly. Right now, I can't...
I am looking into this to potentially use it for my racing games. I had a few questions after watching a youtube video about it. I am not sure...
Did you take the demo down? It says page can't be found.
Interesting! Well, it is easy enough to work around and I will be curious what your guidance will be. As long as the first wave is an independent...
Yeah it is curious; I will be interested to read what you have learned or figure out after you do more testing. I tested what you said about the...
Thank you! I'm very glad I asked the question. I removed the 2nd spawner and did some more testing. Well, I did notice something that is...
I am just getting started; I have been watching the tutorials and reading the documentation and just having a good time learning the system. One...
My understanding from what I have seen is that with this system, the camera is stationary. Would there be any problem with creating Tilemap...
Thank you; I appreciate your help!
How do you do DLC or Episodic Content with Unity? Can people just download the new material or do you just have to upload the entire game again?...
I'm still wondering about this. Shouldn't the shake reset the shake container back to 0,0,0 after the shaking is over?
I like the Shake extension but I am having an issue where sometimes after a shake has completed, the ProCamera2DShakeContainer will not be back to...
Hitting alt+enter to go fullscreen is blurry if the window was small when you did it. Is there a way to manually tell the Pixel Perfect Camera...
Add a rigidbody2d and use moveposition?