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enabling sync to VBL worked well. Thanks very much for your assistance.
Greetings. This feels like a newbie question to ask, but... I have been developing what will ultimately be a freeware game if I finish it. I am...
The current texture was not being recognized. However, in checking this, I found that my problem was in trying to store the array of textures in a...
Thank you very much and I appreciate your considerate response. Unfortunately, it seems not to have solved the issue, but I thank you just the...
Hi. I have a block the player is meant to walk through in order to change the appearance of the texture on a plane. Since I wish to have many...
Thanks very much for your thoughtful suggestions, which I shall take to heart. I will also read your review. Edit: Also, I have the Williams...
Hi, I have been working on a pinball project just as a learning experience and because I somewhat like pinball. If I ever intend to release...
Thanks!
Hi. I have a js file, scorescript.js, attached to an object whose texture I want to change. The file contains an array of textures: var...
Thanks very much. I should mention that the cylinder itself is the projectile, which I had intended to appear 'from out of nowhere' in front of...
=== Edit: I got it working. I had been leaving out the step of dragging the prefab from the Project view to the Hierarchy view. Doing this seemed...
Thanks very much, StarManta. I changed the code slightly but then didn't know why it wasn't working -- it was because the ball needed to collide...
Hi. I have active bumpers working fine, but I've run into a problem with slingshots (the triangles near the flippers that fling the ball away...
Hi, I tried out these suggestions and went on to work on other parts of my project for awhile. The way the two functions in the subject line...
Thanks very much, NCarter.
Three keys send messages to an object simulating a plunger. They may lower or raise it and tell it to 'release' the ball. I've had trouble with...
Krispy and Moldorma, thank you very much for your kind assistance. Interesting problems sometime occur with either code. I shall need to examine...
I have active/jet bumpers in a pinball sim. I want the game's ball to have more velocity after striking them than it did on its approach (to...
Thank you for the help. I appreciate it.
Thanks very much, psx. Although I had looked at the API, I had not done so in enough detail. I will practice physics scripting for awhile to...