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Freaking Javascript! Thanks for the clarification.
Frustratingly, GET body seems to work with UnityWebRequest from the editor, but I'm getting a null body when running the same code from WebGL
I can confirm this is also an issue with the regular graphical Unity Editor in Ubuntu. Any package that depends on a precompiled .dll has broken...
I have a project that builds without issue on Windows 10 via command line: "C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Unity.exe"...
The one in HydraCommon will maintain heirarchy order: https://bitbucket.org/thisishydra/hydracommon/overview
I removed the preview and added Undo/Redo functionality. Personally I find the object-field for the prefab to be far more intuitive (you can...
Needed to do this today as well, found this thread, got OCD and rewrote @Elzean's solution: [IMG] Bitbucket link
Hi all I needed to tidy up the unused assets in my Unity projects, so I've thrown together Orphan Finder: [IMG] Orphan finder is a simple tool...
3 years late, but you're the top google result and I needed to do this today. Here's my solution: public const string GUID_PREFIX = "guid:"; ///...
Hi Nindim Apologies for the nonense with the website. I had a falling out with my host and am in the process of migrating. With regards to the...
Can you do rididbody.velocity = Vector3.ClampMagnitude(rigidbody.velocity, 50);
I, too, am trying to see if I can access the skin width programatically. Using .NET Reflector I can see that the inspector code references the...
I have updated the thread title to hopefully prevent confusion, including my own.
@Ghosts_Riley We've settled on ~$70 for our first release. This includes all the scripts (emitters, forces) as well as the HydraCommon library...
@rahuxx, for some clarification on "Open Source": I started making Hydra Particles in the first place because of frustrations with Shuriken. If...
We have a very simple collision system implemented. 2D and 3D collisions are supported with independent bounce/friction coefficients, as well as...
Thanks for the offer Feyyd! I'm hoping we have things under control for now. I'll let you know if anything changes.
By default particles are emitted in world space, but you can check a box to put everything into local space.
Vector fields! (video) [IMG]
This week we've had community member @Jesus join to help with the promo side of things. Additionally, he has been identifying usability issues...