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Hey, guys. I originally was going to put this in Graphics, but felt it was more of a game design issue. Does anyone have any examples of pure top...
Hello. I am in the early stages of making a small TBS game with a hex-grid style map and movement system. I figure since the hexes will be the...
It actually works now, I just added this line of code at the end transform.position = new Vector3.MoveTowards(transform.position, targetPosition,...
Thank you so much! It finally works after like a week of trying different scripts. I only have one more question. When I do this, he slides there,...
sure. here it is
Hey, guys. I have been following tutorial after tutorial on how to make click-to-move scripts. I follow them step by step, save them, and get...
Probably because in a strategy game, you're controlling entire armies/cities/empires/whatever, whereas in most roleplaying games, you're playing...
Hey guys. I am having a bit of trouble with my animations. They work great, but I have a character set up with a plane as the ground. The more I...
How might someone accomplish this using just textures? Many MMORPGs accomplish appearance changing like armor and clothing, through just painting...
I could've sworn I played a game on Steam that was precisely this... Vindictus, was it? That was essentially a player hub and you could pick the...
I guess it's true that it would be very hard. In fact, IIRC, EQOA actually shut down because of financial issues. I am not sure how financially...
"Time sucks" both in the gaming world AND the development world. :D
I should've written small-scale mmorpg, perhaps just more of an orpg, nothing massive about it. A couple hundred to a few thousand people per...
Hello, unity community. I am planning to very soon start building an MMO based on how EQOA worked. Everquest Online Adventures was my favorite...
Hello, guys. It's been a while since I've posted here. I've been trying to get some more knowledge in Unity before I tried anything even remotely...
Hey guys. I am a long way from being at this stage, but I was just wondering, so that I could reflect on it and try to see 'why' this would work,...
I think what he meant was that it just overall is easy to make an mmorpg, even the assets. He didn't mean anything negative. I don't know how much...
Like you said, I would make animations smoother. I would also make aiming occur a bit faster. It's very slow for a modern FPS. At this state,...
The guidelines you posted are kinda asking for some out-of-the-box stuff. Those genres you mentioned are some of the biggest in the gaming...