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What was the result of this? I'm curious as well.
This has been fixed in 1.12.0
We are experiencing this issue as well on 6.15.0 Unity 2018.4.22f MacOS
Ya you should be good.
You can add a resource locator directly. Though Addressables.AddResourceLocator() // Pseudo code, not actual working code var catalogData = new...
When do you need to build a new player content? Aka create a new addressables_content_state.bin? Is it every store build of your app? or can you...
Awesome, Yes that would fit our needs much better. Thanks again.
Hi @Stephan_B , been utilizing 1.5.0 on one of our project using Addressables. Appreciate the new TMP_Text.onSpriteAssetRequest to support...
We have about 11 bundles, all set with the same label. 3 groups, all set to pack separately. We'll probably change this, nevertheless that's what...
This is completely reproducible in the Firebase Testlab.
We are seeing some strange behaviour on some of the Android devices tested in Firebase Testlabs & Google prelaunch-reports. In our loading...
I don't know much about the unity hosting service. I actually don't know what benefits you get from it. We simply setup a CDN on aws, and...
Hmm Yeah, I assume there is not performance hit with multiple Loads. These should be cached from my understanding. Correct only when references...
No. Addressables.LoadAsset has been depreciated/renamed. Addressables.LoadAssetAsync will always return a AsyncOperationHandle. You should never...
Sounds like you forgot to run "build player content" for iOS.
Im concerned about this as well. Same thing has happened. I don't want users to experience this.
This is my solution to the problem. public class AddressablesUtil { public static Task<T> LoadAssetAsync<T>(object key) {...
I noticed when awaiting the Addressables.LoadAssetAsync task, exceptions are not being set to the operation task. This will cause the game/task to...
As of 1.1.7 the download progress is suppose to be fixed. With regards to no internet, the approach that I took is to check for the...
https://docs.unity3d.com/Packages/com.unity.addressables@1.1/api/UnityEngine.AddressableAssets.Addressables.html#UnityEngine_AddressableAssets_Addr...