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There is a change in the Properties package 1.7.2 preview to avoid this issue....
Hi SLGSimon and TJNBG, do you have a reproduction project for this? Does it reproduce consistently? We have been looking for a project to...
Hi @Schmaggis, which version of Unity are you using? I just tried the code you are using and this is the result I am getting with 2019.2.15f1:...
Hi @Burlisoft, the behavior you are seeing is because the lambda expression is capturing the variable, not the value of it. In the "for loop" the...
Hi @Otaritabukashvili, to confirm my understanding, the issue you are talking about is that the "Import Unity Package" window is not showing you...
Hi @Pitohui13, I would like to help you solve the issue but I would need more information. Could you please provide more details on the issue you...
Hi @adeleye, There are several things that you could possibly try: - Make sure that Unity is allowed through your Windows Defender Firewall -...
Hi @MrSanfrinsisco, This usually happens because the object does have a small scale or certain rotation makes it to get some vertices quite...
Hi @starlordkrishna05 , which version of Unity are you using? Are you downloading the project from the Learn->Tutorial Projects section in the...
@Robdon The serialized value represents the different combinations you can get with them: 0 : EditorSelectedRenderState.Hidden 1 :...
Hi @Robdon , It is a property to let the Editor know how it should render the object in the scene view and it has 3 values, Hidden,Wireframe and...
Thanks a lot for pointing this out. This seems to be a bug, I haven't seen similar reports so it's probably a new issue. Would it be possible for...
Hi @aidangig56, I think you probably had "Snap on All Axes" setting in Pro-grid preferences and this way you saw it was also snapping on other...
That is another way to solve the 4GB limit, you could load the scenes additively. Specifically for serialized assets from your scenes, you could...
Hi @dienat, when you first got the issue about the objects getting pink, did you see the "Maximum number (256) of shader global keywords exceeded"...
@jough, You say Unity is not opening the build settings window when you try to open it, right? Just in case, have you checked if the build...
Hi, At the moment this is not possible but "Ignoring files" is something that we are planning to add and unfortunately I cannot say when this...
@luminarysoft Can you please send me a direct message with the Editor.log file when it happens again, or if the crash reporter is launched,...
Once a funnel has been created only the name and descriptions are editable. So If you want to add more steps to a funnel, you will have to create...
Hi, Ok, what happened is that Unity automatically did a smart merge of the scene file with UnityYAMLMerge , this tool is already integrated in...