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Hi, we'd like to implement Cloud Diagnostics in our game but feel it would be appropriate to first ask for the users' permission before doing so....
doh, silly me, I'll fix the store description shortly :P What it meant to say is THIS ASSET WILL BE FREE FROM MARCH 2019
Could anyone advice on what settings should I use for the following scenario? So I have a UI object serving as a container (with horizontal...
I'm very sorry, but I really won't be able to help more as I know very little about programming (Honey was written by another person).
Well, from the screen I can see that chunks do not stitch properly. Sorry to say but I'm unable to support custom changes to the framework. But a...
Hi Shifty, does my answer at: https://feedback.unity3d.com/suggestions/allow-access-to-sprite-packer-atlas-to-retrieve-sprites-by-name solve your...
Same problem here, on Linux build (OpenGL) and sometimes on Windows build in dx9 mode.
Wow Tango, this looks awesome! Great job! At the moment we're working on a gameplay video for Thea: The Awakening, but once it's done, Khash said...
NEW FORUM! Because this thread is getting longer and it's hard to find specific information without reading the entire thread, we've created a...
Hi again, We have submitted 1.2 update to the Asset Store and it is pending approval. This update adds load/save map functionalities as well as...
Hi all, We mentioned earlier that Honey is a base for our game. Today we started Kickstarter campaign for Thea: The Awakening - link:...
Great news! Unity has just accepted Honey on the Asset Store and we've got a special promotion for you :D At the moment, the framework is being...
Update: We're half way in preparing the framework for sale through UAS. Atlasing is now done entirely using free tools (was NGUI before), but the...
@orb We'll probably need to have at least a few customers to do that but no doubt people would find it useful once the base plugin gains...
Some more development screenshots - winter wonderland and latest addition - sandy coastline. [ATTACH] [ATTACH] [ATTACH] [ATTACH] [ATTACH]
@orb - sorry, can't change the poll once it's posted. Well, there are definitely more features planned, we'll need them in our game anyway....
The thing with Asset Store as it stands now is that it's not too flexible when it comes to price tiers (or bundles or discount codes and many...
Currently maps are completely random but you can define their size, seed for randomization, specify hex terrain types, foliage types and amount...
@Kubold - the features you mentioned are already built in the framework, I've editted the first post to include that