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I wrote some editor function for getting data from xlsx file. Maybe able to help you.;) https://github.com/kuangtoby/UnityExcelParser
Still no idea about compressing mesh that generates by script in Unity?
Hi, This water' shader have some precision problem in GPU mail400,which is the GPU of Galaxy S2. Some people meet this problem too, they...
Hi, This ocean can't rotate by x or z axis now. All the calculation is based on horizontal plane. Maybe you can try to add a camera that only...
Thanks for your suggestion. I do set the depth buffer to 32 bit in build setting, but the flickering is still exist when there is only one...
Hi, I know it's a old problem,the Z-fighting. The mesh junctions flickering when the camera near clip plane is too small and far clip plane too...
Anybody?
Tried delete Xcode project,not work. Anybody has solution?
Hi there. I'm working with a aircraft game that the camera has a very big far clipping plane which is reaching 10240. The model of terrain...
OK. I searched "Shadow Softener", maybe it can solve my problem. ;)
My model units are 1 unity meter for 1 real meter. The aircraft model is about 20 unity meters. The far clip of camera is about 50 unity meters.
Thank you. Do you have any suggestion for Unity?
Hi, I was playing sky gamblers and find that their self shadowing of aircraft is fantastic. I tried unity shadow system on my own aircraft but...
That's good. Your game looks great. ;)
I tested it on a S2 and a S4 , and I find that if the wave scale is too large, it will show pixelate on S2. I have no friend using S3,so all I can...
OK,I'll try to write a auto generate water thing this weekend, maybe need some time. How did you duplicate them? Only duplicate the "Water"...
You can replace the water mesh to your own mesh. But it will be not much different. When camera rendering,if there is only one big water mesh,all...
It's Vertex/Fragment shader.
Still use low quality water, delete these codes in low quality shader: float2 uv:TEXCOORD3; o.uv =TRANSFORM_TEX(v.texcoord.xy,_ShoreLineTex);...
There's one last chance. To delete codes of shore line effect in high quality shader : half4 shoreLineCol = tex2D(_ShoreLineTex,...