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@Eck0, I've converted shaders many times as Unity keeps changing them. There is a guide in the doc on how to convert a shader. For the terrain...
Thank you very much, but it turned into a lot of work that I couldn't really keep up with it. Unity is progressing too fast for me and small...
I think it's safer to send an email since I don't always gets notification from this forum.
I very rarely get any serious bug reports and it's always in conjunction with other projects and assets. Hard to tell in what environment the...
Hey, I've already replied. Basically, it failed to copy the gizmos to the correct location. Copy them into Assets/Gizmo and it should work....
I haven't been addressing the reviews on the asset store to be honest. People tend to give bad reviews because of lack of experience or...
The tool works but the demo scenes can't be downgraded. It's a pretty simple tool when it comes to CPU side management.
Hey DJ_Design, the part where the fog map is generated is usable on every platform and SRP. The part that displays it however is so different for...
I was temporarily removed because something wasn't right with my publisher website. I was always supporting the asset and will do so for a while...
@edufurlaneto I tired to replicate the problem, but it worked fine for me. Somehow you must have gotten and older version, that was not supposed...
Thanks for letting me know. I thought I fixed this already. Maybe an old version of that file somehow made it into the project. I'll take a look...
I'm currently working on an update that adds new features, fixes and compatibility with 2021.1
Yes, you can use the texture emitter to do that. You can assigns texture and the amount of particles is equal to the amount of pixels. They will...
Hey look001, trails are already working in the latest version. You can enable them by changing the particle shape. The particle buffer is...
Hey Foxenstein66, sorry for the delayed response. Did you try to swith the particle type without anything happening?
Cones are supported, but thickness is not. You can either emit from volume or shell.
Sorry, I didnt see your emails. This looks like a problem with the mesh emitter. Can you give me a repo case so I can debug this? Looking at this...
Yes it does. Subframe interpolation isn't in yet but it will come in a Future update. To hide this, you can simply give the initial speeds a...
I would recommend to use a sprite sheet animation with different shapes to get more diversity of snowflakes. Set the particle system to pick a...
Yes, sure. Simply pick billboard as the particle type. Horizontal and vertical particles also gave the camera but are also facing a certain direction.