A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi! I submitted a bug report to Unity. This topic is for those who may have encountered this problem when upgrading to a new version. Might save...
Hello, I am trying to rotate an object in the shader as if it were a simple Transform, For example, I'm using the Rotate About Axis node for...
I did it, but for FizzySteamworks: https://github.com/Chykary/FizzySteamworks/issues/17 Yes, I definitely need to go to Steamworks.Net and...
Since my game is a strategy with a large number of units, and I wrote the serialization myself, I bundle the data into the largest possible...
Do you mean the settings in the Steamworks.Net utility classes? This class has constants that specify and limit the maximum packet size and...
Hi, At this point I am using the usual way from FizzySteamworks by transferring bytes. I don't know what he is using internally. As for the...
When I was looking for an alternative to float for determinism, I saw this post among others. As far as I remember, it has a repository of...
As far as I know, baking static objects is a deprecated way. As far as I know, the recommended way is to use these components:...
I don't quite understand you. Perhaps this is due to the translator or because the hybrid has its own nuances. First: why are you checking for...
GenerateAuthoringComponent converts GameObject to Entity in the same way. You can do it yourself. The Entity prefab is created from the...
Yes, you can use the Entity field in your structures (components). Please note that Entity is just an index, not a real link. If you delete the...
In an RTS game I'm developing, I can have hundreds or even thousands of units in formations. Including, therefore, I abandoned DynamicBuffer...
I changed the ID to EIQI, it made it easier to understand what you are talking about. Yes, it does sound logical and I fell into the trap again: I...
Hi, From the documentation, sortKey should provide determinism. However, this does not seem to be the case in all cases. Here's a simple example...
This question revolves around the answer (from @sheredom) and articles I found on a similar topic (SupCom, IEEE754). There is no determinism at...
Well... if I really don't have to worry about traffic (if 100kbps it's normal), I don't fully understand the potential problems: I might sacrifice...
When I created the project, I wrote code "especially for it": for determinism. Right now I see several improvements that I can make since I don't...
Burst, NativeContainer and Unsafe code allowed me to do this task surprisingly quickly. I made a test project: 2500 units, position...
Thanks for the specifics. This is unexpected: yesterday I and several of my friends tested sending large traffic through Steam: when the traffic...
This is the option I am currently considering. I still have to rewrite the project, but that way I can at least release it. However ... I have...