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Finally I found some Prefabs were EasyRoads scripts were attached. Removing the scripts solved the problem! Finally I solved this problem, thank...
Thanks for the fast reply :) "So the roadNetwork and the terrains are stored in different scenes." It simply means in my project the road netwerk...
Hello, I'm running into issues while building terrains. I've build a medium large road (1500 meters) connected with IConnectors and several...
Hello, I'm running into issues while creating a simple SideObject (Guard Rail Right v2). It is created the common way Add New Road / Object ->...
Hi Raoul, I switched to newer version 3.2.b8. I'am facing a problem when creating a new RoadNetwork in a multiple scene setup....
Thanks for the fast reply :) I'am using version v3.1. Yes, it occurs when pressing the button "Buil Terrain(s)". It is a multiple scene setup,...
Hey Raoul, I got a bug today, on buildung terrain(s). It shows the following NullRefException: NullReferenceException: Object reference not set...
Hey Roul, i've played around with your advices, how to move the RoadNetwork in runtime. Using your code ends up in spaming the console with an...
Hello again, currently I'm searching for a way, moving the RoadNetwork in runtime. For this i tried to uncheck the RoadNetwork static and move...
Hey Man, Thanks for your answer. I was able to avoid the error quickly! Right now the Global Grid is deactivated and i created a Local Grid...
Hi there, i've got a serious bug regarding EasyRoads. Whenever i select the RoadNetwork in the hierachy, there is a ArgumentOutOfRangeException...
Hey, Sorry for my bad explanation. It is exactly my intention to place a marker under another road without creating a crossing but still...
Hi again, i came up to another issue. Is it able to disable auto-connect roads to each other with Connections, when moving one road on another. I...
Hey there, sorry but i found nothing related to my problem. I created a Road Network and now i decided to move my terrain. Is there any way to...