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Updated Road Architect on GitHub under a modified license due to requests. See license.txt, similar to Unity Asset Store license....
Email us at support@microgsd.com for any refund requests. Include invoice # We've always offered refunds no questions asked. Most people refuse...
You can apply the textures on a per segment basis by applying it directly to the segment meshes. This will be saved upon further road generations....
Hi jf3000. The road tools are complicated to write and take quite a bit of development time. Road Architect is over 3000 hours of development...
Hi Tanoshimi2000, This works well with Terrain Composer and RTP. We use both. You can generate roads, bridges and intersections with code during...
The next update is coming out in late September or early October. It's taking longer than expected. I don't know the answer to the question...
Hi SquidCap, This is still in development. We have a limited amount of time to develop and a lot of features to implement so it's just taking...
Hi jf3000, I emailed you with information. I'm unable to reproduce this issue after a few hours of trying. Try resetting the terrain history on...
Hi jf3000, what is your terrain resolution, heightmap resolution and are you using multi-terrains? Sometimes issues like this can be caused by...
Hi JBR Games, Right now the road system is not in workable enough format. It would create more bug reports and slow down development, but as soon...
Hi Leito, Notice in http://microgsd.com/Support/RoadArchitectManual.aspx#Roadoptions that there is a gizmo checkbox. This is there because some...
Hi Fred, The AI traffic system will be released in about 4 months or more. Probably by the end of the year. The highway ramp support will be...
Hi Meceka, Currently there is no way to divide an existing road into multiple separate roads. How many nodes do you have on the road that is...
Hi SgtRumpel, The closed track system will be supported in the next patch but is not supported in its current state. #2 I'll add to the issue...
Hi Meceka, Thank you for the detailed description of the error. I'll let you know if I can figure out what is causing it. It appears that there...
Hi meceka, Road connections in a closed loop is currently an unsupported and undocumented feature. It should work with roads of the same lane...
Hi gecko, I'm not sure when this update will be available. Probably within the next two patches. Hi tgentry, GSDTraffic will be a separate...
Hi everyone, Those of you having DX11 issues with shaders can download this update: http://microgsd.com/Support/AH192938/RA-619.zip Unzip the...
Hi Meceka, To use a splatmap png file, use it with an asset like TerrainComposer which will allow you to paint terrain based upon the splatmap....
Hi Gecko, For that I would make a custom extrusion object in a 3D editor and texture it with the appropriate gravel or dirt, and then extrude it...