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I have this same issue, both with 2019.3.13f1 and with 2019.3.10f1. Have it with VS2019 and with VS2015 pro. I can't step into functions in other...
Hmmm, that's not nice. Some of the component references were faster to retrieve than others, and I actually used that to store userdata on objects...
I have a edge collider with 3 vertices, forming a 'V' shape and cast a ray through it horizontally. For argument's sake: EdgeCollider points:...
Boy, the 2D physics support sure was released in an immature state.
Topic really says it all. I cast a ray against a v-shaped edge collider and get only the first hit. I guess the devil is in the details in the...
Argh. Of course. Right after I send it hits me, Not sure how (it was a new project and a new editor install) but auto-refresh was off. Can't see...
I noticed that Box2D implementation doesn't have a pairwise collision ignore like it's 3d counterpart has, nor does it have a way to cancel a...
Hi, Just posted this in the scripting forum, but since here there are people that actually use Boo, maybe someone here has experience with...
Hi, So I want to bring this one up again. I know the common reply is 'and this is why you want to use C#', but that's besides the point. I...
Hi, I noticed that the syntax coloring was very odd in my code, and it seems the string coloring looks for escaped quotes but not for other...
While at it, would it be possible (at one point) for Livity to support the mixing of languages that Unity never fixed? While they say you can...
Absolutely amazing. Immediately have 3 questions: - Am I right in thinking that in order to add a method or member at runtime I have to refresh?...
The combo pack is an instant buy for me, despite having the boo version already. Plain awesome :o)
Ah okay, I was worried you had decided to drop Boo support for lack of interest (guessing there aren't many Boo coders). Patience......argh! ;)
Wait...UnityScriipt did get the 1.3 release with support for multiple functions and the Boo version didn't? That's odd - and disappointing!
Ah, it could well be I was shadoing members or globals. Given that it was a quick test there was definitely items name 'test' - so used to scoping...
Hmmm, it seems I can't add local variables to the function while livecoding - will that be solved? I can see the problem with adding members or...
It was an insta-buy for me, but in all fairness, for now I am disappointed. It has great potential but two things made it pretty unuseful for...