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I'm super new to entities and just trying to figure stuff out right now. I'm working in 0.51.1 and one of the first things I did was make a very...
Bump. Same Problem here. Has anyone ever actually gotten a Grammar Recognizer to work? All I can find anywhere on the net is people trying and...
Nevermind, I guess I can do this with an anchor override
I'm making a space game and I would like stuff inside the spaceship to use a different cubemap for reflections than the objects outside. I know...
I want to have a rig do some normal animations imported from blender, but also have a few bones that I can move around manually via scrips....
Thanks a lot! I feel so stupid in hindsight. I must have closed the General section of the pipeline asset at some point and completely forgot it...
No matrer what you do, youll always have to have some kind of system that allows you to check which grod positions have which tiles on them. If...
Not really working in larger teams (sorry), but for me the most important factor is how the object usually comes about: If it's something that...
You call C.Start(). The first thing that C.Start() is call its base version, and since C inherits from B, that's B.Start(). B.Start()...
A really great way of doing something like this is to create a binary lookup table. Basically you have one sprite or 3d model for every possible...
I'm trying to set up a second camera to use a separate renderer to draw an outline using blits. However, when I create a Forward Renderer Data...
I've seen some conflicting information on this, so I wanted to ask to make sure: If a particle system allows for a set number of particles (say...
The problem is that PanelUI doesn't have multiple Text objects. It has several children, and those have the text objects. One way to do this is...
The problem is that you're trying to do two very different things in the same logic block. You should divde divide things up into a two-stage...
In OnTriggerExit2D(Collider2D other) you can add : Debug.Log("Exited collider on game object: "+ other.gameObject.name); With this, every time...
It should, because I only want to render the frontmost transparent surface and discard any that come after, except for the skybox (which was...
That's pretty weird. Here's a few thing you might try: Have Debug.Log output the name of the activator gameobject. That way you can check...
I'm making a space game and I want to have a mode where players can look through the transparent hull of a space ship into the interior. I did...
This is exactly what I was looking for. It works perfectly, even when clicking on other parts of the editor. Thanks! It actually doesn't. Unity...
This looks to me like OnTriggerExit2D() gets called several times. You should probably check you phsysics system to see if there is any way a note...