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Aeroflow is now on the store! Here!
It's live on the asset store! Took a while had to sort out documentation issues. Apperantly the asset store isn't a fan of HTML & Javascript...
Reserved
AeroFlow Unleash the power of aerodynamics Asset Store [IMG] AeroFlow is a compact and efficient aerodynamics asset for Unity. With AeroFlow,...
Well yeah, I wanted to know if people would potentially buy these so that I can decide if it's worth the effort to sell them. The original...
Didn't think about the Necro, Not really a forum Guy also didn't intend to Promote was just looking over old posts and saw this one, thought I'd...
Thought I might as well update this. All three of these are now turning into assets well two, the Voxel Planet has been merged with the Voxel...
Thanks! As of now no, unfortunately. The engine doesn't store voxels in the same way Minecraft does. However, we do have a plan for a future...
Thanks!
VoxelTown A Powerful & Efficient Voxel Engine ASSET STORE [IMG] VoxelTown is a Powerful & Highly Optimized VoxelEngine for Unity that makes...
Well just found a fix for my case, adding 'const static' to the array fixed it. (I had a static array inside the compute shader) I managed to get...
Just fixed it now, Did indeed turn out to be the shader being so big, I split the shader up a little and that seems to have fixed it - Update...
just started to get the same issue now, no idea if it's arrays triggering it but it's the exact same error, its project breaking and was working...
It is, thanks not sure when that changed.
Just ported everything over to using Controller states and quickly noticed an issue. When playing in slow motion aka low TimeScale, the animation...
It does make it noticeably jittery, I think the demo I used before the might of been using an Update() which might explain why I was getting weird...
Yes, I read what you said, and I asked after if what I was experiencing was normal, if so then i would have agreed and taken a refund, I didn't...
Wait so this is normal behavior? https://gyazo.com/17854a1b07ecdca694d1975f62015aa3.mp4 Where the controller slides off? I imagine the...
I managed to reproduce the issue with one of your demo scenes by significantly dropping the fps using particles in the background. (It was...