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Open source repository now up for converting After Effects shapes to animated vector graphics - https://github.com/leetful/U.movin
For anyone interested, I'm working on a package that translates After Effects shape animations to Vector Graphics (via Bodymovin extension) -...
Question about runtime-created vectors. I've noticed when layering multiple on top of each other there seems to be z-fighting depending on...
Jumping in to say this still seems to be the case, both in 5.2.3p1 and 5.3.0f2. Any new project made on the Mac crashes with VR support while...
Hi Ed, thanks for the reply. I'm not developing to a desktop Oculus currently, just the Gear VR unit -- so no Oculus is connected while testing....
Still seeing this crash every time as of 5.2.2p2
Posting to say I still get crashes 100% of the time entering play mode with VR support enabled (current patch release - 5.2.2p1) on a Mac (10.11)....
Thanks Will, disabling multithreaded rendering solves the app crashes.
Exporting app to a Samsung S6 for GearVR crashes a handful of ways I've tried it (Antialiasing 8x, off altogether, Auto Graphics API and only...
Running 5.2.1p1 on a Mac, and with 'virtual reality support' checked Unity crashes every time going to play mode. Tried starting a new project and...
I'm using Unity 5.2.1p1 and GearVR app crashes at launch on S6 when exporting with any antialiasing enabled.
I'm having the same issue going from 5.1.2p3 -> 5.2.0f2, GearVR app crashes on launch.
Nm! Wrong port. Thanks for help. My apologies.
I tried that and got this: Err [HandshakeData]: Handshake request failed with error: Connection refused at System.Net.Sockets.Socket.Connect...
thanks for the response could you give me an example of connection? I am not sure how to format the options required? Thanks again.
I am attempting to use besthttp pro with socket.io & am receieveing the error: Err [HandshakeData]: Handshake request failed with error: Parsing...