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Thank you a lot for this detail reply, it really helps me, I'm gonna try this shader solution and see if i can do something about the scale!
I can't put the images in the post sorry:
Hello, looking the file "bug2" -> when i try to scale the root transform (world canvas) with a very tiny value (6.384014e-05), the rendering of...
Thanks for you reply, it'd be great to mention it in the doc instead of looking for a mistake i didn't make x)
Hello, i don't know if i'm doing something wrong but i would definitly say it's a bug and i'm surprised i couldn't find any thread about it. I've...
Sorry, i wasn't expecting an answer anymore. Thanks for your help. I'm on 2019.4.18 with the last TMP updates, still not working. I have to say...
up
So i won't get any answer from the dev who are working on TextMeshPro ? It's really a bug that should be fixed...
There's no way to position the carret while i've selected the inputfield with TMP. If i do this with just the basic inputfield, it works (at the...
Hello, i have an image with a logo and a text on it. For some reason, i need to split into 2 images (1 logo and 1 text). But now, it's impossible...
inspector doesn't handle mask, you should do your own attribute
Hello, i have a flag enum containing: A, All, None. As there is only one value, when i select A in inspector => "All" get thicked too. But, is...
Hello, i have a visual studio code project in c#. This project is used in all my unity projects (i set them the .dll). This VSC project needs...
Hello, i'm using a tilemap for my 2D bomberman game. I wanted to set at the right of the map a panel where there are player informations. But the...
Hello, i'm trying to make a reflective ball and it's working but the distance isn't accurate. So I've read that i should change the blend distance...