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Issue is happening on versions 1.3.3.0 and 1.3.3.1. I'm starting AFPSCounter via code (we also tested the prefab). For now i'm just constructing...
Can't add a 'RectTransform' to the "AFPSCounter" game object during Awake when a 'Transform' is already attached. You probably need to add a...
I was having the same problem using LoadAssetAsync<T>(), using LoadAssetAsync() instead and casting the object that is returned fixed the issue..
I didn't read it anywhere. In my post I said they may have changed that requirement since Unity have pulled the asset. I will try and find the...
That plugin was specifically for downloading the OBB from Google's servers if it wasn't detected on device, so you can't really use bundles...
Probably most suited to the Gossip forum. But of course! I enjoy what I do every day, and wouldn't trade it for anything.
Are you updating DataCenter.CurrentHealth every time you do the PlayerPref? Paste the code for that.
At least they are free now, in the early days it would charge you and you were required to refund the purchases.
That means the while is causing an infinite loop. Make sure the condition can be met for it to stop.
Instead of UnityEngine.Collision.GameObject, it should just be collision.gameObject. Also is Player the name of the gameObject? If so it should be...
Wow, I hadn't noticed that change. That is frustrating.
You certainly can test with your developer account, have you added it to the Testers emails? Also, you aren't required to use Alpha & Beta...
Take a look at http://parse.com, they have a pretty good Unity plugin and a simple to use dashboard. Plus it's free up to a 30 requests/second.
Posting your code in [ CODE][/CODE] tags will make it much easier to see what's going on.
Given this a shot? http://docs.unity3d.com/ScriptReference/Editor.OnPreviewGUI.html
Are you able to upgrade to Unity 4.1.4? http://unity3d.com/unity/whats-new/unity-4.1.4
If your app is listed under Settings > Apps, then it should be visible in your app launcher. Are you using a custom launcher on your device that...
Just update the "Product Name" field in Player Settings. [IMG]
Intense_Gamer94's solution works but is not frame rate independent. You can achieve that by using Time.deltaTime. For example: var Bullet...
You'll want to move the declaration of guiCount out of Update, and it will need to be in C# syntax. int guiCount = 0; Also you'll need to...