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@JeffDUnity3D hi, we just noticed that a new release 1.22 is out for Unity IAP, it doesn't seem like the issue mentioned here is in the list of...
Thank you @JeffDUnity3D , any rough timeline for the next release?
@JeffDUnity3D I see. thanks! Yeah on iOS, after relaunching the app in good connectivity, there are always `finish transaction: IDxxxxxxxx` calls...
Wanted to follow up with one more observation/question: On Android, a timed-out transaction due to poor connectivity (as described in repro I...
thanks @JeffDUnity3D!
> You can expect either ProcessPurchase OR OnPurchaseFailed to be called in any situation, but not both. Exactly what I would expect too. The...
> any pending transactions will trigger ProcessPurchase on next app launch. No failure callback would be expected. Do you mean that at Step 3 of...
@JeffDUnity3D thanks for your reply. Hmm the fix should be either A or B right? Also thought maybe worth issuing a bug report on this, is it...
@JeffDUnity3D just following up, wanted to confirm that regarding the bug I described above, that the fix from the IAP team will be which one of...
thank you @JeffDUnity3D for your fast response on this! much appreciated. :)
@JeffDUnity3D based on our users' descriptions and data we've seen, we have repro steps that have to do with attempting purchases under poor...
Thanks for getting back @JeffDUnity3D . Yes understood that a pending purchase would trigger ProcessPurchase on next app launch, my question is...
Hi, I would like to add that we are also seeing this similar issue happening to a large number of users that write to us. On both Android and iOS,...
That's perfect! Thanks!
Hi @Mantas Puida , thanks! Good idea. Btw we just submitted the report. Case 732344
Thanks for the swift reply! The videos are helpful! If I do need to import my own font for Japanese or Chinese, after I create the relevant font...
Hi Stephan, I just purchased your Text Mesh pro! I spoke to you at Unite Boston about supporting a large number of languages. I am getting...
@Mantas Puida Thanks for letting us know about the fix! We upgraded to 5.21 with the fix you mentioned above, on iOS 9 we are still seeing...
The dynamic font issue seems to still cause app freeze with 5.1.3. On iOS 9 beta, we are seeing app freezes / black screens when displaying...
Reviving this thread, we are using Unity 5.1.1 over here, on iOS 9 beta, we are seeing app freezes when displaying Japanese, Simplified Chinese,...