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Thank you, it works nicely, though i dont understand exactly how. Is there an explanation i can find somewhere online?
interesting, i've never seen ProjectOnPlane before, what does it do? I may need a bit of an explanation, because i don't think i did it correctly:...
Hello all, i am experimenting around with some game mechanics involving gravity rotating around a circular planet. All has been going well so far,...
that's what i thought of too, and it worked, thank you very much. Still curious as to how those sort parameters work, haven't worked with sort...
Done, and the result is... confusing. https://i.gyazo.com/9dc912c7869908a2762cf3580dd6ab5f.png it says they are equal, and yet the inspector...
Doesn't seem to, @polemical If you don't mind my asking, what's being done there?
public class UnitMonoBehavior : MonoBehaviour { public Unit myUnit; #region stats public int MaxHP; public int CurrentHP;...
decided to add some logging to try to get an idea of whats up: int SortSpeeds(UnitMonoBehavior a, UnitMonoBehavior b) { if(a.SPEED <...
Speed is an int value on the UnitMonoBehavior
the error is gone now that i changed the code to the following: public class BattleSystem : MonoBehaviour { public List<UnitMonoBehavior>...
Hello all, trying to make a script that sorts a bunch of objects based on a variable they have called speed, ordered from highest to lowest,...
*sigh*, fine, i'll make a custom editor. Where do i start.
While working with custom classes in unity i realized their data often cannot be read by the inspector, so i looked for a workaround and found...
I even managed to find a reference resolution that manages to make the inner and outer boxes match size, and yet still the standalone resizes it...
So, a while ago, in a different thread for another issue, i ended up discovering one. Pixel perfect camera is not nearly as cut-and-dry as their...
Oh, i see. Well thats a shame, also quite surprising that, if this is indeed a bug, they havent fixed it already. It was incredibly easy to find,...
Maybe theres a way to make the outer box match the dotted one? I'll look into it but idk
@PraetorBlue it's a component that can be added to a camera, try it for yourself. In older versions of unity you get it from the package manager...
The text breaks, but no amount of resizing the window ever makes the camera zoom in the way it does in a build....
Yeah, i'm at the end of my rope here. I've read as much as i can about the pixel perfect camera and nothing anywhere explains this behavior. Good...