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In URP I can use GL.Draw methods like seen in the example with no problems. Anyone knows if HDRP will support it too? void...
@aleksandrk I upgraded my project from LWRP to Universal now to see if the fix worked. Everything seems fine, but now I dont get any PP-effects...
@aleksandrk Nice :) Devices were: LG Nexus 5 and Nexus 6 (all running OpenGL due to their old Android Version). Every device that supports Vulkan...
@aleksandrk Yes it is! The normal postprocessing stack. It doesn some stuff though when i enter different PP-volumes, the effects just dont get...
I still got that issue in 2019.2b. On all devices using Vulkan, everything looks as it should, just with OpenGL3 things get that too high contrast.