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Loading a prefab into the JobComponentSystem directly would be one step less than loading the prefab onto an entity and then reading it to the...
Great, thank you for the swift reply. This enables me to assign the field "private Entity prefab" in my JobComponentSystem with the prefab...
I wish to instantiate entities from a JobComponentSystem in the OnUpdate upon pressing spacebar. To be able to spawn the desired entities i need...
I think your problem is in setting up the dependencies JobHandle jh1 = findTargetJobForFriendlies.Schedule(friendlyUnitsQuery, inputDeps);...
My apologies, it seems installing/updating the latest Burst package resolved the issue. I did not realise that you had to manually install Burst...
Allocating a NativeArray<bool> works fine in a job. However, attempting to use it by assigning a boolean to it in any way result in an error with...
I resolved this error by installing the latest visual studio 2017 instead of the 2019 version. I think when i installed the newest unity beta it...
Pass a ComponentDataFromEntity<T> to the job and you can check ComponentDataFromEntity.Exists(entity) if you know that if the entity exists it...
The tag [UpdateAfter(typeof(A))] just means the OnUpdate() method of B will be after the OnUpdate() method of A. So job of system A will be...
Thank you both for your suggestions, also for attending me to use GetOrCreateManager<System> instead of static variables. Ill be using the...
I have two systems that share one NativeQueue. SystemA enqueues to the NativeQueue and SystemB dequeues from the NativeQueue. Upon entering play...
I do agree that system to system communication is not the optimal solution. However, I can not think of a better solution. An additional downside...
Cheers, happy to help. Adding or removing the actual buffer to an entity changes its "archetype", which requires the entities data to be moved...
This does not directly solve your problem, but a work around could be to make the components hold an enumerable that signals its state instead of...
You can schedule a job for more than one frame if there are no other systems dependent on the data that you pass to the job. If you know this to...
You are not able to read from a NativeQueue in parallel. What you could do is schedule an IJob and in it dequeue the elements from the...
You could call JobHandle.ScheduleBatchedJobs() when having scheduled all your job's "inputDeps" earlier in the update cycle and somehow manage...
The [DeallocateOnJobCompletion] tag is to be added to the NativeArray in the job, not outside of the job. This tag will deallocate the NativeArray...
5argon actually wrote a piece about using chunk iteration that filters on SharedComponentData. This, together with the documentation example from...
Did you add [InternalBufferCapacity(x)] when declaring your IBufferElementData? Like so: [SPOILER]