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Gastronaut
Ok It's fixed by making my weapon ( i.e. the Contrained Object) a child of the left clavical bone. I think the key point is the Constrained Object...
Hi @simonbz I am also having issue with multi-parent contraint on a humanoid rig. In my case I am trying to avoid using root motion. My...
I am having the same problem. Are you able to shares how to remove keys of root position XYZ ? Thanks :)
Turns out the problem is I have to use the Fixed Scale character prefab in the Synty asset pack. That fixed my problem. Just leaving it here in...
I am also facing imcompatibility with using Humanoid avatar and animation with Animation Rigging. I am using the Synty studio character prefabs,...