A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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@NeatWolf Happy to clarify, which also means, I should probably re-organize the main page a little as updated info has pushed the main info down...
GYA still maintains a complete list of everything that you have physically downloaded and you can export that list as needed. I know the response...
At this point, I have not found an alternate means to provide access to that data anymore due to the changes. Sadly yes, the PAL feature will be...
Hi bjolet - Welcome to GYA, let's go over a few things here and see if that answers your questions: - If you've moved assets outside of Unity's...
@sxa - I started a conversation so we can go over a few of the details, testing, etc.
I'll read over both posts more thoroughly in a bit and get back to you with any thoughts/questions/etc. Thanks for the TL;DR btw.
Fixed the Publisher URL for both browser and in Unity. I'll post an update shortly. They used to use "com.unity3d.kharma:<ref>" but they...
New version has been submitted: 3.20.4.2301 - 3.20.4.2301 - Fixed Open Asset URL in Unity - Fixed Asset URL in saved CSV files
The In-Unity call I still have to look at as it is handled differently. Thanks for checking the update out! Edit: Found the required change,...
New version has been submitted: 3.20.4.2201 - 3.20.4.2201 - Fixes related to the new Asset Store: Open Asset URL, Open Publisher URL, etc. -...
I'll see what I can do to add some options to the CSV creation as I can certainly see where a custom list would be of use. I'll walk thru each...
@JDelekto - Hey there! That is certainly GYA's primary purpose, glad to hear you like it. The URL data is built from components within the...
Sale: 50% off - GYA will remain on sale until mid-April. During these troubling times, when uncertainty abounds everywhere, some things don't...
Hey there! The bulk of them are related to the embedded JSON in each file and while it may not cause an issue during import, something abnormal...
I'm currently away for the holidays, but when I return, I'll look into it.
@dean0 Haven't heard back from you, so wanted to check in and see if you were still having a problem.
@dean0 I just tested out version 2019.2.9 and everything appears to works as expected. I started a conversation so we can check a few things....
Hey dean0- Thanks for letting me know, I'll download that version and check it out.
Ok, quick fix, in GYA.cs, search for: int fontSize = 10; and change the size to 11 or higher. A more complete way would be to search for:...
I am away for the next few weeks, but I will take a look and see what can be done.