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Hi all; My project is procedural, open world and has forests. I've been looking for a reliable forest solution for a while now. We've tested the...
Hi; I'm attempting to use an image effect (a custom Global Fog) that requires shaders to write to the z-buffer (as it sorts for depth). I'm using...
Hi all; The project we are working on currently utilizes the Soft Occlusion (SO) tree shaders. We love these shaders because they allow us to...
Hi, I have an issue that I'm trying to solve. I have an energy bar that I want to charge based on the player's touch; the longer they hold down,...
Wow, these are some great insights. In regards to formatting an inventory system, assuming I pursue a weight based, limited slots approach, what...
To be more specific: a game where items are important, but not at the core, and should be limited, forcing a decision be made about what IS...
I was doing a little bit of research on inventory systems in an effort to work out what would be best for my project and was curious what was...
Using Blender, would you know how this might be possible?
Hi all; I have two separate objects, a face and a nose; however, as you can see from the Unity image, the lighting between the objects when...