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this error is driving me nuts. not sure what to do as it happens quite often
cool sounds good! thanks for the prompt response
yeah, simulating multiple steps. I'm trying to predict trajectories of a ball for 5 seconds. [IMG] This is a test project with 1 rigidbody....
bump. having similar performance. simulating a ton of frames doesnt seem too friendly with the new TransformChangedDispatch I wonder if we can...
I get the same problem. wish I could dig deeper but all we get is that archiving failed
hmm dont think so but i did check in the library folder which I probably shouldnt have. removed them from the repo and its fine now thanks!
I'm getting this error when I switched to 5.5f2 on the cloud build [Unity] error CS1704: An assembly with the same name `UnityEngine.HoloLens'...
hi I'm a little confused on how to prevent my sliced svgrenderer's from being culled. the mesh's bounds dont match the full sliced image, its a...
public LineRenderer lineRenderer; void Start() { Debug.Log(lineRenderer.colorGradient); } this makes Unity crash for me....
starting to see this error in my android cloud build now too, in addition to the ios build. really weird. seems to be random as my builds were...
hmmm, with the latest, I'm still having the error unfortunately :( I've been digging for a while though, and what I found is the intent that gets...
I also get this same error. Seems to disappear if I don't cancel any notifications, but I need that obviously :/
check out this word game I created with Unity. http://spellix.azurewebsites.net/ made with 2d toolkit, GoTween, and TextMesh Pro =] and...
an endless runner shmup-type [IMG] https://itunes.apple.com/us/app/vector-swarm/id890648637
pretty cool game! I dig it. thanks for letting us know what libraries you used
so scanning the sdk documents, apparently you can render to 320x480 on the iphone4, and the hardware will render it fine at a 2:1 ratio so the...
im curious about this as well, there might be a 2x hardware scalar so you can still make apps in 320x480 and get the same 3gs performance. can...