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Did you ever figure this out? I have the same problem. DrawProceduralNow() from OnRenderObject() like this: private void OnRenderObject() {...
I managed to convince it by changing the CPU settings from "Intel" to "AnyCPU"... I'm on an Intel Mac so it does not make a lot of sense, but...
For me, the package cache is a much larger problem. My AssetStore folder is 5GB but the cache is currently chewing up 33GB, which isn't...
Hm, interesting... I had a USB thumb drive mounted, removing it got rid of the pesky progress thing... There's nothing Android about it, but I...
Is there a fix for this for 2022? I'm on 2022.1.24f1 currently, and have this constantly (Intel Mac, FWIW): [ATTACH] (Edit: I have no Android...
Was this ever added (Can't find it, so I guess not?)... Seems like a silly omission and not having it makes so many things really hard if not...
This is annoying... Where are these settings even stored? I've cleared player prefs and deleted the application folder in "~/Library" - I deleted...
I have this issue on Mac, so... You might want to double check that... Edit: I should say that I'm using 2019.4.14f1 Edit2: I was able to get it...
I'm having random slowdowns when playing a scene in the editor so I launched the profiler which gave me the attached information for Physics... So...
Hm, so it seems that for some reason, Unity is not adding root motion curves to the animation automatically (As I understand it's supposed to?)....
Many ways to solve this, but Androids tool chain is a mess. The easy way out is to use Unity Hub, under "installs" select "Add Modules" and under...
I sounds to me like you're wondering why you are seeing a different screen when you build your project? Since it's showing a different scene, my...
I am having some issues understanding root motion and how it applies to animations build in Unity (I.e. the animations are NOT imported with the...
I ran into an annoying issue where objects instantiated in a scene suddenly popped up in DontDestroyOnLoad even though that method was never...
This is a bit outdated and sent me down a wrong path (also, it did not work for me, for whatever reason). What worked for me in Unity2019 is way...
Sure, Bug report #1230507 It's Unity 2019.3.0f6
565 does not have alpha, true, but I'm using ARGB, 8 bits per channel. That also is not the problem - the problem is that the alpha is capped at...
Did you find a fix for this? I'm getting the exact same stacktrace when building for Android on GitLab with Unity 2019.2.21 (No tests running, and...
Any chance you could find a less annoying place for the nag pop-up in the hud (or maybe just a STFU button :) ) : It obscures the last item in...
I'm trying to render some 3D models into a textures to use as icons in the UI. I've done this before with no issues, but this time I'm using the...