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Hey, this looked perfect. But doesn't seem to be available on the asset store anymore? Has it been taken down?
I took a look at workflow done in Source 2 (valve), and it looks so clean and nice to use. If we ever achieve this level of features, I would be a...
Hello! It's soon been a year since my first post. Any update on this: Would it be possible to group all terrains into the same gameobject in the...
Oh wow, tried to look for it quickly in these forums, guess it just slipped my eyes :D Tyvm
As shown in the latest "what's new", they showcase a distant fog effect with the new full screen pass render feature, as shown here:...
Did you figure this out? I'm currently writing my own tree placement tool. And when checking Unity's source code, I quickly found out that the...
Split the world/map into several tiles. Each tile in its own scene. Only one person work on one tile at a time. Load all terrain tile scenes when...
I'd suggest you look into microsplat, a replacement shader for unity terrains
1) Yup, this is super annoying. I have a custom script that scales an object with increments. But it's not perfect, it is quite janky if the the...
Filling out the survey, this is very exciting! Is this related to...
You could try doing the same with PolyBrush, which is a tool that has prefab painting. And using something like GPUInstancer, would probably...
Awesome description of what a distribution mask is! Thank you! While a workflow like that would be very beneficial, I do not think I need it. The...
Interesting, haven't seen it until I downloaded the 2022.2 beta. Hmm, not entirely sure what distribution masks are, could you explain it to me...
That wasn't my question?
Unity finally added filter support for grass placement tool (so you can mask based on slope, height, noise etc). You can also paint multiple...
How did you refresh the content of the overlay?
Baste to the rescue as always! Thanks, I'll try that. Edit: Works perfectly, just what I wanted
Hey, is it possible to show an overlay from another script? (I have a toolbar button I'd like to display the overlay when pressed). I see that...
First of all, I love your assets. Second of all, there is an asset called Atlas which has non destructive (dont quote me on that) layer based...
Hello! I love your asset! But would it be possible to group all terrains into the same gameobject in the detail rendering component? I see that...