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I'm trying to do an effect where all objects on-screen blend with a fixed screen texture. For this, I need to know each pixels position relative...
I am getting the following exceptions in the console whenever I recompile or exit play mode. I don't know where they are coming from, but would...
I wonder how many comments on a stale thread one needs to realize there's a critically missing feature here.
If a full-screen game is made non-full-screen via the window manager, it still believes it was full-screen when the app starts next time....
Ancient foreboding forests lure metal bands in search of the perfect band photo. Alas, many get lost, and it's your job as a forest ranger to...
I did not for UI Toolkit, but using UGUI I ended up writing my own shader that allowed me to do this.
How can I make an element stretch to fill the parent's space but apply some fixed size padding on the edges? The basic stretching I have, I use a...
I have an GameObject that doesn't have a graphic itself, but is the parent to several children, using a grid layout for example. I want this...
I'm trying to listen to changes in a RectTransform. The only option I've found is `OnRectTransformDimensionsChange` but it's no longer part of the...
The problem seems to happen with any field type, not just text. It also applies if I open the prefab directly and edit it. The final changes are...
I upgraded and the problem persists, in a clean new project. I'm not sure what I should do now, since basically it means I can't modify text in...
I did a search for `OnPoint` throught all files and this symbol doesn't occur anywhere (functions like `OnPointerClick` do, but never the plain...
Version: 2022.3.4f1.0.14531 Revision: 2022.3/staging 35713cd46cd7 Built: Wed, 21 Jun 2023 17:47:39 GMT on Linux I tried a new 2D URP Project and...
I'm having a weird issue where a property on a component, in a prefab, is not being fully saved when I exit the prefab.Below I'm showing what I...
I have no found anything referencing this `OnPoint`, but as @wideeyenow_unity suggest, I changed the name of the function and the problem goes...
Yes, that'll appear to work. What I did now is to listen for `Point` input action as well, which is mapped from all the devices. I just store it...
Nothing is using the `OnPoint` method though when I get this error. I commented out my action code and the error is still happening. It's...
I'm getting the error `MissingMethodException: Method 'EREngine.ContextHelp.OnPoint' not found.` I know what method it means, and it's confusing...
How do I properly get the position where an interface click event occurred? That is, in an InputActionMap I have the standard "Click" event as...
Thanks. Yes, it appears that random fiddling with the hierarchy tends to fix this. It does however seem to come back quite often on this prefab,...