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FYI As a workaround, use this: foreach (string drive in Directory.GetLogicalDrives() )
The following code works on Mac: DriveInfo[] allDrives = DriveInfo.GetDrives(); And it correctly returns the single drive with the...
Have you checked out this example project? http://unity3d.com/support/resources/example-projects/assetbundles
If you have the GO with the script selected when you created the enum it will show numbers temporarily. Just click on another GO then back onto...
On a standalone you are still looking at a 4-5MB download for the framework depending on how many DLLs need to be included. Another issue,...
Use something like this: enum WeaponType { knife, sword, gun } var myWeapon : WeaponType = WeaponType.knife; And you can always use...
I tried creating a new script in the AssetBundleAPI script that just printed "Boom 1" on Start to the console, then attached it to the 'explosive...
There is an example project on that wiki page (MeshSerializer.zip). That program shows you how it exports a mesh from Unity to a custom format...
Great, test is working now. Thanks for the quick reply.
The networking example project from the Resources section of the main site has started giving the error: "Problem determining NAT capabilities"...
I am using the MeshSerializer on the Wiki to try and stream level models to a stand-alone build:...
All GUI elements are rendering incorrectly on the 2 older video cards we have here. It seems to only render the alpha, not the color. There is...
I've been getting it too. At first I thought it was the scripts in my Editor folder, but I deleted all of them and it still happens. Doesn't...
Try changing the diffuse color. That caused it to start fading between the 2 colors for me. Do documentation states: Not sure what they...
What if you used the built in function Rigidbody.AddExplosionForce...
Sounds interesting. Some thoughts: Instead of just lifting the plants vertically out of the ground, also scale them from 0 to 1. Each plant...
I had a problem with it not registering clicks too, on debugging I found that the correct UVs were not being reported back. I kept getting (0,0)....
Be sure to call Destroy() on the old movie texture before loading the new one. As for the WWW, I can't seem to find a way to destroy it. So if...
Just wanted to bring this up but with a focus on MovieTextures. I have a bunch of 10MB ogg movie textures I am streaming to the player (in...
Create another camera. Render the skydome camera before your main camera. You can clear the depth buffer without worry on the main camera...