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This asset works great, thanks! I'm trying to learn how to move my agents. I got one that pretty much works great at seeking out a target by...
Is there any tutorial/documentation on unet that goes beyond making 2 players move around?
I won't respond after this post, since it is just a bash me for not being as smart as you thread. However, the ten lines of code wouldn't be...
I'll consider that. I'll have to change all my 'scriptable object dbs' to xml, but that may be workable. Testing will be more painful.
I agree. That is why I wondered in my first comment if I should ignore the inspector completely and just concentrate on writing code.
Thanks for your reasoned comment. As I indicated, that is just one example of the constant reworking of known programming practices to fit into...
That, I think, is my primary point. I HAVE to make workarounds for so much in Unity that I'm spending all my time decomposing how it should be...
I've been a developer for over 30 years, and I've programmed in such frustrating languages as RPG (report program generator...not the good RPG),...
Perfect! Thanks!
Why isn't there a way to suppress this. I'm using bitwise in my code and the warnings are super annoying.