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Ahh... the case closed. In my case, it is GUID duplication problem. Look like they move assets. But forget to commit a deletion side. (When moving...
I met more weird problem. Out artist already commit their asset and together with its meta file. But yet, Unity keep changing that meta file...
Just come to update the bug report progress. I raise this bug via Help menu in Unity Editor. The progress come to conclusion at my previous post...
Just found the root cause. Root cause is Unity 2018 and Unity 2019 handling "outline" attributes (in *.meta of the image) differently. Below is...
For more information. This issue effect to a sprite-sheet that reduce import file size 1 step. (e.g. The original PNG file is 2048x2048 but set...
I found this bug when upgrading from Unity 2018.4.3f8 to Unity 2019.2.11f1 Some of our UI image goes wrong. So I investigate it more and found...
In my case is LightingData.asset Let's try to change your .gitattributes file setting. To treat that file as binary file. That could solve the...
I met this issue also with Unity2019.2.11f1 Workaround is set your .gitattributes to ensure that git see your LightingData.asset as binary file....
Got the same issue. But only happen with LightingData.asset (for now) Don't we had any Unity staff around here to investigate this issue - -?
My project just upgrade Facebook SDK to the latest version 7.17.2 for solving iOS build issue (the issue come with iOS 13) Now the iOS build...
Another workaround is. I just found that when we working and had both Unity and Visual-Studio (2017 for me) running in the same time. If we...
Hi, Just want to know about best practice when we working with online mobile game (Android & iOS) that deploy its server on AWS environment. Our...
I found workaround already. (Unity 2018.4.3f1 ) Please read it in following topics :...
Hi, I just found a workaround by myself. In root folder of the Unity project that have a problem. There should be following file or something...
Hi, Now I'm using Unity 2018.4.3f1 My team facing with Unity bug almost everyday, about target platform that we can see in the Build Setting...
Next to the Product name I cannot see any version input fields. (This is Unity.2017.4.26f1-LTS ) [ATTACH]
Hi, I somehow manage to build my game to support ARM64. But found that Application version goes wrong by always return "1.0" instead of version...
Somehow I can pass this issue by following method. 1). Ignoring the version in error message (because it misleading) and just correct version as...
Hi, My game project need to support 64bit soon. So I need to build a 64bit for Android (and next is iOS). So I move from Unity.2017.2.1p1 to...