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Hey Max! Yep this is already possible - just set the input to use one of the time replacements that aren't under the "Optimized" subset, and then...
Hey everyone! I just wanted to wish you all a Merry Christmas! I hope the year has treated you well, or that at the very least the new year turns...
Hi @yandrako :) The best way I know how to do this is to create a mask that you can use on some sort of animated foam texture - with the mask...
Wow I just realized it's been a month since I posted on here....heh oops. Hey everyone! Anyway the new version is coming super soon (like a week...
Hi @summerian :) Yep you can change this in the Misc Settings ingredient: [ATTACH] One issue you might run into is wrong Z-ordering (where faces...
Hey, sorry for the delay - faulty power supply caused some interesting things to happen :confused:. I hope it's going well :). I've thought about...
@yandrako Sorry for the late reply, and thanks for the detailed screenshots :). Yeah there's a really easy way, just add an Unlit ingredient in...
@yandrako Hi! The way I'd do this is to add a Behind layer type (which captures the screen behind the object), set it to map from the View, and...
Hey everyone! Sorry for the delay, but the latest update has been sent for review :). It's mostly just bug fixes (which are finally thinning out...
@maxartz15 Thanks for the help :) @Alverik Yeah shells should work well, they're just another render of the mesh so they're pretty cheap :). Only...
Hi, thanks :) @JViz Yeah you're totally right, I actually had planned to make that change for all the classes but never got around to it...
Alright I've finally updated the text versions of the beginner tutorials - they're a bit better than the included ones so I'll see if I can update...
@Alverik Haha thanks :) It's always hard to tell whether a shader is efficient enough, since I can't run any games without some pretty bad lag...
Hey everyone! I've submitted the next version (1718.1) to Unity so hopefully it'll be up in a week or so :) You can download it in advance (with...
Sorry for the delay guys, the video tutorials are going to have to come out a bit later due to me being sick - instead I've started working on the...
@daschatten Ah I understand :) There are a few ways of doing this, depending on your target hardware and visual goal. The simplest way is...
Thanks Alverik, I'm super glad to hear the new workflow wasn't a giant mistake :eek::p. I was kinda worried when working on it but that put a big...
Hi everyone! Sorry about the confusion, the included tutorials have been updated so I'd start by reading those (even if you've already learnt...
Thanks Alverik :) I've added some more to the documentation and fixed a few images (btw I forget to mention on it that for lots of images you can...
Hey everyone! Just found out that the sale's started, so that's nice :p So I've gone ahead and launched the updated documentation - it's not...