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Hi @saulmcentee It was working with Game Creator 1 but I didn't try with 2 because I don't have it. It probably works but can't say %100.
Hi @Bob3000 There are several features designed to prevent unnatural interactions when using the Interactor. Effector rules serve as the primary...
@teairis Can you send me a direct message with a video you mentioned?
Hi @teairis Thank you for your interest. The idea you've presented is intriguing, and yes, it's certainly achievable. You can easily manipulate...
@Juneav Good stuff. Your custom approach result is almost acceptable, make it a little slower so you won't see the hand ending animation when...
Hi @Juneav It seems like there is a timing issue. I checked Opsive controller and it has a lot of time modifiers for the Animator. And it has...
Hi @Juneav Thank you, sure I can help. From the screenshot provided, it seems that your hand target isn't visible. Let's verify: is your target...
Sure, no worries! I checked Invector 2.6.4 and indeed the developer changed the input method so that's why it wasn't working. [IMG] Tutorial...
@tikeshvaishnav Ok, I'll try the latest version and get back to you tonight.
@tikeshvaishnav Alright, node sizes look ok now and pathfinder is working. Did you integrate AI codes into Invector codes and setup InteractorAI...
@tikeshvaishnav Sure! Your Node Radius seems huge on PathGrid. Please try to give same values and follow exact steps on other components too in...
Hi @tikeshvaishnav, Sure, I can assist you with that. The error you're encountering typically indicates that your player is positioned on an...
Hi @xlinkz If your character is humanoid, then yes, you can perform all the actions you mentioned and more.
Hi @eaque Thank you for your interest. It works with GKC and other various popular assets. You can use it within 5 minutes, watch the setup...
Hi @Thorgrem Generic First Person rigs were using my seperate two-bone solver. Unfortunately, I had to drop it because the more I worked and...
If that's a thing with advantages, it would eventually be adopted globally as well. Poly budget is not the real problem anyways, Lumen is what we...
Integrated the ChatGPT API to test a fun project. With Interactor, you can spawn tons of interactions with ease and even make characters go by...
Hi, no problem, you can simply click on the Interactor logo to minimize/maximize.
Hi @Dev_UHG All core scripts are already contained within the 'razz' namespace, and it appears that the namespace has already been included in...
Hi @theghostronaut Sorry for the delay, I took a few days off after the updates. Currently, there's no API information in the docs as they're...