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*Sigh* I was so looking forward to a new Standart "Prototyping" FPC and/or TPC to soon be available with the Input System in mind so we can...
I think from now on, at least internally, I will be calling Legacy Rendering SDRP as it fits better with the HDRP and LWRP Prefixes that I give my...
I'm out and about today, so I am not in a position to to give this a try. But when I get back home, I'm going to be sure to give this a go....
I realized I got a bit harsh and was reposting to change the tone and did it again. One sec. Okay first, Yeah it used to work directly. For some...
This issue gets even worse. Even with the fix @Baste suggest, This really only fixes the position. Rotation, on the other hand, is still ignored...
While this fixes the position issue, set rotation for me is still 100% broken. I haven't been able to get my character controller to use the new...
So recently, I have been fooling around with Making a Player SpawnMarker system Simulare to the kind that Bethesda Uses for their games like...
I just had this issue today. My fix was to revert the Unity Editor Asset store to the Old Store and download these again before import. Guess it...
Aside from the Spline road and path built in to the terrain, the only thing i would really want is the ability to turn off faces in the terrain...
I was looking at something like this for a old 2D Sprite jRPG like game that used 3D with perspective. I would have loved a terrain that works...
@jbooth Forgive me if this has already answered, I really don't want to sift 88 pages. The MicroSplat Terrain Holes module is that just a visual...
Wow, the path and road creation tool of my dreams. Better yet it's been partnered up with Gaia and Gena creator? When Tiled Terrain maps becomes...
As a bit of maintenance, I nuked everything but my assets store Download folder and the projects. I then installed a fresh HUB. First I downloaded...
I remember when I first got started with unity, and When this was new on the Asset store, that this character controller was perfect for what I...
The rig for blender is a good question.
This kind of make now sense to me. I mean, Lets look at the NavMesh Agent. There is what seem to me a cylinder collider. So why are we not able to...
You know, this would be really awesome to have more import sources. For instance yEd from yWorks as it is a free tool and most of us are already...
@Stardog: Thank you so much for your help. I am very new to code. Know enough to do little stuff but still not good enough to just script on the...
Okay, so here is what I have created thus far. I created a prefab object that is visible in the editor only via a layer. It has also been given...
Okay, I am a 3D/2D Art department type too, and i really have been trying to follow along with this thread as it is something i want to do as...