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You need to add the [Serializable] attribute to the "Condition" class. The variables "variables" and "expression" actually don't need the...
Hey Wright, a while ago you sent me a new "Data.cs" with a fix for my problem with the artifacts that appeared when using the smooth brush. Just...
Hmm, I'm not quite sure what you mean about that, but what I did is add a new option for the Mesh Channel Encoding. Just like the user can choose...
Hey there, I just recently asked the same question. Here's Denis' reply: If you want to use Voxeland in URP or HDRP sooner, I made a Voxeland...
Sounds great! I took a look at your update. The curvature looks nice^^ I noticed some things though, that I'd like to mention. Maybe that will...
Thank you very much^^ I didn't expect such a fast reaction. Any thoughts to this? Or does this have something to do with the Sky Mode?
Hey there, I'm having some issues with the sky sphere. The night sky seems to be handled completely different from the day sky. In the screenshots...
So I wrote the Decode Node: [spoiler] However, after writing and testing it, I realized that the tangents are being normalized before they are...
Okay, I think I kinda get the tangent encoding now. So at a given vertex, each texture has an amount/weight. You scale this weight from 0 to 15,...
Would be much appreciated^^ it doesn't have to be in the next month of course, but it's nice hearing that there are plans or thoughts about it. If...
So, I got a shader working with the mesh channel encoding set on RTP. Sadly, only after I composed my follow up post xD But first one simple...
Hey Denis, I'm wondering whether or when there will be SRP support in Voxeland any time soon. I know this question has been asked before. But...