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I'm aware that there are problems with the script in 3.4, on top of some existing problems and limitations in the posted version. I might...
Eric's right, or you could call yield a few times during the calculations, if possible (although I don't think that would work too well given your...
[26/03/11] : V. 0.01 [ATTACH] Small update; Faster, removed the yields in the script as well, although it stops unity while the script is...
I think I know what you're saying, and I'd suggest making the grain of the object (1,1,0). This will make it so that it will never cut along the z...
To keep the motion of the character when a ragdoll is replaced, I'd set the velocity of each joint to that of the original charactercontroller. As...
so… A-B = C-A? Couldn't you just do A+(A-B)?
This may seem a bit odd, but I'm posting now to see if anyone could give me an idea of what might cause the above error, as it needs to be fixed...
I've tried the script with Unity 3, and it seems to work fine, for the most part. One thing I'm changing is the setting of the center of mass;...
I played buffalo soldier, mostly because the beat is pretty strong, and the pickups matched it perfectly! I'm impressed :)
Hey everyone; I'd just like to say a few things. First: The update to the forum changed the file name of SimpleFracture.js to...
It can't do that right now, because it only works on objects that have both the mesh and collider components in one game object. (I didn't add...
That's some pretty awesome news right there :) (hopefully it's accurate)
does this work? function Start () { while (true) { yield WaitForSeconds(0.05); light.intensity = 0;...
I'm not sure if this will help with your particle merging dilemma, but I made a script that did this once (I was actually inspired by this project...
I see someone did some checking on google images :wink: Mike, there does seem to be some differences between this image and yours, but the...
I agree that an option to change the functionality of it wouldn't be a bad idea, as long as the user is given the choice.
I thought it was a great game :) I actually liked the camera system, though admit it could be a bit smoother. The graphics are great, same with...
You can't call yield in Update. Try calling a separate function instead. var fireBulletPrefab : Transform; var fireCastPrefab : Transform;...
This is fantastic work, and I'm sure the finished product will be just as incredible :) …and yes, fifthly is a word :wink:
Just made a little update that recalculates the center of mass to the center of the mesh's bounding volume, and also fixes an issue with Destroy...