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Does Websocket transport support on mobile (android and IOS) without any issues?
Hello I'm working on a turn-based game with Unity transport, as you know in turn-based games there are not many packets sent and received in the...
None of them. I put "com.unity.services.vivox": "15.1.180001-pre.5" in the manifest.json file in the package folder and I let the unity to sync...
Hello, whenever I run unity on the editor (IOS platform ) I encounter this error and when I build the project for Xcode 14 and build the project...
Hi I working on a project that I suppose to implement in a conference room or concert room which suppose to have a person as a speaker and other...
Hi did you find any solution for your issue?
Hello when I want to export the game with WebGL I encounter this error An error occurred running the Unity content on this page. See your browser...
Solved! my SDK folder wasn't on the recommended path(Preferences/external tool/SDK) I moved the SDK to the recommended path and it was solved. I...
Hello I have a problem with disconnecting connections once I try to remove the disconnected connection from the NetworkConnection list or native...
is there any option to check the ack and the syn ack in unity transport?
thank you man , that's worked perfectly. when server crashes the client connection will completely lost,for Reconnecting I used...
hi @simon-lemay-unity I used what you recommended, this is my code if (_clientDrive.GetConnectionState(_networkconnection) ==...
hello Im using this code for reconnect the client to the server if (_serverEndPoint.IsValid && !_networkConnection.IsCreated) {...
hello I was faced with a problem when I wanted to define a domain instead of serverIp for the client. I found out we cant use a string of domain...
explain more about your problem and share a screenshot or code.
have you ever tried to put an empty game object with a triggered box collider within the player? you can check the player collider with the ground...
[Solved] for me I didnt assign the SDK and JDK path correctly . you can check this issue . go to edit/Preferences/ExternalTools and check the SDk...
this is an example, hope this help. //for sending every 4 bytes : byte[] Allbytes = new byte[8]; byte[] midByte = new byte[4];...
hello if you are using characterController component for your FPS game , you can use the CharacterController checkground bool same as this code:...
there is a way to split your all bytes data by buffer.copyblock, check this link out .