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Thanks to all of you who took the time to respond. Gives me a lot to think about and work on!
I tried to publish this asset and they rejected me because they say there are too many assets like it. I looked around and they have other drift...
I'm not sure, I feel like they recently changed their standards without posting about it. I've been rejected a couple of times now over their new...
My bad here's a screen shot of my particle system settings https://ibb.co/2KN5kN9 [IMG]
Any help is most appreciated, I'm not sure where I'm going wrong. I'm making a racing game and want there to be rocks that fly off the tires when...
Thank you for the thorough answer. I'll definitely think through what you said and improve some features. Thanks for taking the time to answer me.
I made an asset to give 2d line of sight to enemies, Comes with the following. * An adaptive 2D line of sight that will be blocked by any objects...
Awesome. Thank you, you're amazing and super helpful to us all. Much appreciated!
This should be my final question. Is it possible to generate maps at runtime/in-game using a script to access the "Grid Helper"?
I'm sure they can help you more than me. Just chiming in becuase I think I had the same issue and solved it. I had to leave "CellHighlight" alone,...
First I was thinking I could access "MarkAsReachable();" and find out if the cell I clicked on was marked in some way. Then I was hoping there was...
That definitely helped! Works like a charm now. For anyone else struggling. You also need to call "GetComponent<Unit>().Initialize();" on the game...
Thank you for the help! It took me way longer than it should have. I finally got it working as I wanted. Recoil but only for the first attack once...
Hey guys, I'm really new to this. I'm trying to figure out how to make a unit take damage back when they attack based on the receiving unit's...
You are quite right! Well, I feel silly. Thank you for your help!
My bad! I fixed the code tag and posted the error messages.
Hey all, I have a quick question I can't seem to find the answer to. I have my camera following the player object and when they die I get this...