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SOLVED MYSELF AM EXTREMELY PROUD <3 Cheers for the advice guys!
Yes i got the error on the line you mentioned, but i have no idea why its nothing complicated its simply an object that has no function other then...
Hi guys, I'm following the 3D buzz tutorials and attempting to allow my character to pickup an object. This object is a crystal and becomes...
bump
Cheers guys, I thought that; but I get error "Name does not exist in the current context"
solved cheers
Hi guys, currently have a lovely inventory system working; however at the moment it generates the items name/number on each icon; i'd like to...
Basic Question, I have a GUI window; with a text displayed as "Inventory" currently its sitting out of the region and need to move it where I'd...
Wow, Than you very much crawford... how silly of me haha, didn't even realise! darn, i hate programming sometimes XD
Hi guys, The title probably doesn't help but this really isnt a complicated problem and i'm sure you can help me solve it quickly! I have an...
Sorry; I've realised it wasn't the GUI that needed the offset but the buttons inside the GUI: GUI.Button(new Rect(5 + (x * Button_Width), 20 +...
I thought so: private Rect Inventory_Window_Rect = new Rect(30,360,220,265); but wondered where, if i've set it like this, would I add an...
Hi guys, Just wanted to add a GUI offset of 10 pixels to either side of my current GUI; but couldnt figure out WHERE this goes within my code;...
I've sorted it; with another Bool of "Cannot Jump"; if cannot jump = true then vertical velocity = 0; added this getcomponent with the original...
Solved it myself :) very proud see below!
Cheers, I've applied it with the following but having a error: NullReferenceException: Object reference not set to an instance of an object...
Hi guys, I currently have a key setup to "Loot" a chest with the A Button, but also "Jump" if the A button is pressed. At the current time, if...
Solved myself. Cheers :)
Hi Guys, I already have a character state called dead which if dead = true then it turns to a ragdoll etc. What I want is to adjust this...
fIXED WITH! CountDownFloat += Time.deltaTime*4; CountDown = Mathf.floor(CountDownFloat); and Mathf.FloorToInt