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ballPrefabs is an array of GameObject prefabs. You can access each item in the array using an index number. First item is 0, second item is 1 etc....
I've never looked at the pathway, so I have no context for how they want you to do it, buuut. You're on the right track - you'll need to pass a...
It'd be great if you could, be unfortunately the 2D Renderer is far more restrictive than the standard URP. The entire 2D Lit Pass happens in one...
That's a good shout, I've mostly relied on dubious reflection code when I need to utilise some internal methods. It's a real shame that...
I've been working with implementing some custom 2D lighting, and I've found that there's only so much I can do by implementing custom lit shaders...
Thanks for looking into this one! Glad to know it is a bug, and not just a weird undocumented quirk. As long as the bug persists, I think it...
In my use case, I apply the sprite colour using a mask texture, so that the colour is only applied to specific areas of the sprite, to allow for...
I've found a workaround, or maybe the solution - unsure. The TilemapRenderer.mode must be set to Individual - not chunk. Then everything seems to...
I'm attempting to port my hand-written shader into ShaderGraph to make it easier for our artists to tweak. This shader is used across our project...
Will this feature be available in any older versions for those of us stuck in LTS land? Currently I have to divide my output colour by vertex...
It's odd that you'd start encountering this issue without any updates! It definitely seems to be caused by a specific change in...
If you're looking for something to update in realtime without the perf implications of invalidating the cache, then you'll want to do the custom...
While trying to reproduce the bug for a test case, I think I've tracked down the cause. I copied my entire assets folder into a fresh 2D project,...
I've attempted to reproduce the issue in a sample project, but have been unable, even when using the same assets and settings. However, the...
I rolled my project back to 2021.3.18f1 LTS with Addressables 1.19.19 and the issue did not occur. I then tried upgrading the Addressables to...
Multiple of my sprite textures are missing in both editor and standalone players when using addressables. The sprites load succesfully, but their...
Well I'm glad a fix is already in the works at least! I couldn't find any threads identifying this issue - just lots of "my build slow :(" posts...
I upgraded from 2021 LTS to 2022 LTS and updated the addressables to latest last week. I found that my build times went from painfully long to...
My favourite part about this missing feature is that a hierarchy changed event exists within the BaseVisualElementPanel, and is fired from any...
Oh yay, a new system no one asked for that won't ever get finished before half your team gets fired or reshuffled by your executive board....