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Presumably this branch https://github.com/Unity-Technologies/Graphics/tree/HDRP/water-version1 The PR was made before the SRP repo changed so it...
I've been wondering about sun brightness too. It seems the specular reflections from the sun are brighter than the sun disc itself, with bloom...
I made a post about the pull request for water that was in progress before the SRP repo moved to Graphics and all the pull requests were deleted....
That experimental water shader is for HDRP. If you want a URP alternative the Boat Attack demo has a very nice water shader.
There is an unmerged branch on the HDRP Github with an experimental water shader. You might be able to make use of that. There was an open pull...
Hi, thanks for the reply. Exposure was fixed for the screenshots, this is definitely a difference between the direction lights and all the others....
I'm trying out the new SSS options in the HDRP shader, and it seems like the SSS ignores self shadowing from directional lights causing ears and...
Since you can only have directional shadows from one light source at a time, what's the recommended way to handle a day/night cycle with sun and...
This is really cool! Spent a little time reworking this halftone shader to get a spider-verse inspired look. [ATTACH] I don't know how to stop it...